![]() ![]() I want to hijack the User-Defined interface for key setting: ccSetPvrEncryptionKeyPart, so that you can get the password directly. Void ZipUtils: ccSetPvrEncryptionKeyPart (int index, unsigned int value) // set the key interface int ZipUtils: ccInflateCCZFile (const char * path, unsigned char ** out) // interface for loading ccz files Then, open the lib directory inside the torch package, found that the torch is the development of cocos2d-js v2.2, go to the cocos2d-x official download v2.2.5. If the message "Permission Denied" is displayed, mount/data and change the File Permission (chmod ). The following are some specific operations.įirst RootTo copy the injection process and hijacking database to the mobile phone, for example, the adb push command under the/data directory. The attack was successful, and I had a good idea of cracking. traverse the got table, find the interface address, and replace it with the self-written interface.Īfter the injection and hijacking are both OK, I tried to hijack printf and replace it with my own function. LibInject, the core system API is ptrace, there are also several APIs that operate the dynamic link library, such as dlopen, dlsym, dlclose, and dlerror. Further, it is found that some people have open-source injection libraries written by themselves. Google "linux + inject" can also be injected in linux. Can I intercept APIs through injection in linux? As long as the API can be hijacked, it can be cracked. I just remember that the general principle is to inject my own DLL into the target process, hijack some APIs, and replace them with my own implementations. I haven't done PC development in a few years, but I have forgotten the specific implementation. Only a few years ago, I used DLL injection and API Interception when I was reading Windows core programming. The engineer's job is to reduce labor and improve production efficiency.ĭynamic library injection and API InterceptionĪt the beginning, I had no idea at all, because I developed a game and never cracked it. Therefore, the best method is to study the encrypted resources used to crack the torch. Not to mention that it takes a lot of energy to do a heavy amount of physical work, this kind of thing will be "terrible", and when the formal art resources come, all the art shows also need to be adjusted by the program, this is a huge workload. However, the ratio of a sketch to the source image is: the size and specification are incorrect, the quality is poor, and the elements are stacked together. The torch resource is encrypted and cannot be opened without a key.Īn artist can use a sketch or draw a sketch for the program. So I have been using v2.4.5 for a long time and have not upgraded it. I recently developed Unity, and only needed the most basic gallery function of TP. Just a little bit, I know that TP provides the encryption function. I decompress the tornado apk and found that the command line of TexturePacker could not convert its pvr. In order to develop programs in parallel with art production, we plan to use the torch resources for the moment. UI and interaction are intended to learn from the currently popular "Legend of the Holy Fire". Recently, we want to launch a new project. and another set called a_load_of_a, *a*_load_of_a etc.Crack TexturePacker's encrypted resources and texturepacker's encryption For instance you have one set of files called a0.lua, a1.lua etc. The code also assumes that you haven't named your resources such that one set is a prefix of another set. This assumes you created the files using the Corona SDK (image sheet) option in TexturePacker. Local cat=display.newImage(getSheetFrame("cat")) Caveat Local alice=display.newImage(getSheetFrame("alice")) <- *notice the lack of the. Local getSheetFrame=multipackmanager.init("sheets","img","info","sheetimg") Image files are in the img directory with the imagesheet prefix. ![]() Lua files are in the sheets directory, and have the info prefix.info n.lua <- the Lua files with the frame info sheetimg n.png <- All the images with "bob.png" etc. Image=display.newImage(getSheetAndFrame("imageName")) ExampleĪssume that you generated some image sheets with the images "bob.png","alice.png". GraphicsSheet, frameIndex = getSheetAndFrame("imageName") GetSheetAndFrame=multipackmanager.init("dataFileDir", "imageFileDir", "dataFilePrefix", "imgFilePrefix") TexturePacker's multipack option created loads of files? Tell this where they are and it gives you a function which fetches the right sheet and frame index for each image without you needing to worry about them Doc ![]()
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